
More info See in Glossary come in very handy when you want to instantiate complicated GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The prefab acts as a template from which you can create new object instances in the scene.
Tested on Windows, Mac, WebGL, Android, iOS, Xbox, PS4, Switch, Linux.īonus packages are available on the Pixel Crushers website.Prefabs An asset type that allows you to store a GameObject complete with components and properties.
Includes complete, thoroughly documented & optimized C# source code. Components for drop-in integration into existing frameworks. Works in VR (Oculus Rift, Vive, GVR, etc.). Detailed sci-fi environment & animated model. Several beautiful, fully-customizable UI skins.
Modular interfaces: swap in your own UI or cutscene system. Input system-independent works with Unity Input, Rewired, New Input System, etc. Built-in support for Unity UI, NGUI, TextMesh Pro, legacy Unity GUI, & more. GUI-independent works with all GUI systems, including Unity UI & NGUI. Comprehensive documentation and tutorials. Optional Lua scripting and variable system. Built-in localization support (or use i2 Localization). Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more.
Importers for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, and CSV. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. The core is a lean, efficient conversation system. It's a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Lake, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game.